Hey, it's Halloween, and the world population just hit 7,000,000,000 people. The game as a whole is better with a friend, if only for the ability to look at you partner and say to each other: "Did I just see/hear." whatever offensive thing the game just spewed at you. There isn't enough new content here to merit another purchase if you already own it on the Wii, but it may be worth revisiting for fans of the series. If you haven't played it yet, and you have a couch co-op buddy, and you're both into the whole f****** ultra violent grindhouse thing, I highly recommend it. At only $40 bucks, this is a great Move title. The game looks better, and overall there's more satisfying mutant-shooting content. The House of the Dead: Overkill - Extended Cut is just as good as it was on the Wii, with some minor improvements. The elusive fire mutant in its native habitat: a strip club alley. The 3D looked very cool until my head started hurting so bad that I thought my temples were touching. I whipped up my own 3D glasses, and I have to say, I think I may have permanently impaired my vision, but that was probably my own fault and not the game’s. The game supports 3D, both the newfangled-expensive-TV-kind, as well as the anaglyph-red-and-cyan-colored-glasses-kind. There are some mini games that support four player local co-op, but they’re little more than a distraction. Your extra lives will be limited in the Director’s Cut, so make sure your weapons are upgraded to the max. After you defeat the main campaign you’ll unlock the Director’s Cut, which adds a few minutes and alternate paths to each level. Having a co-op partner really helps when you're trying to shoot a barely visible comic book.
Many are on screen for only a second, requiring some degree of level memorization. There are numerous collectibles to shoot. There’s a lot of replay incentive in Overkill - Extended Cut. I like my crossbows like I like my women. Each weapon can then have its attributes upgraded with things like increased damage, faster rate of fire, and faster reload speed. You can also get weapons like an assault rifle, the hand cannon, and the new crossbow. We saved up for the auto shotgun, because it’s a f****** auto shotgun. There’s only one bank for the signed-in player, but Player Two can use anything that the main player has unlocked.
#House of the dead 2 ps3 upgrade#
Ah, the Gun Shop!īetween missions you can buy and upgrade guns at Ye Olde Gun Shoppe. We were then awarded some cash for use in the Gun Shop. I was constantly reminded that my wife schools me in light gun shooters. At the end of each level we compared stats like headshots, kills, and overall scores. Each time we had to continue our score was halved, so players looking for a spot on the online leaderboards will have to be on top of their game. The initial run is very easy, since we were given infinite lives. We blew through the entire game in a few hours, which is to be expected in a light gun game. The boss from “Creeping Flesh” is particularly perverse. The new levels are on the short side compared with the other missions, but their bosses are heinously awesome. She does provide some mindless T&A, so that’s something, right? The new stages offer extra story chunks for Varla’s character, not that we need them. Varla returns from Overkill, but Candi is a new character, and boy, is she awful. The two new levels, “Naked Terror” and “Creeping Flesh,” let us play as the sultry Varla Guns and the vacant Candi Stryper. We battled through levels called “Papa’s Palace of Pain,” “Fetid Waters,” and “Scream Train.” Each one was presented as a grainy feature film, complete with mega-intense, gravely-voiced narration. Get it? Are you sure? I DON'T WANT YOU TO MISS THE INNUENDO.